Thursday, 7 June 2012
Wednesday, 6 June 2012
Hand Painted - This was my first attempt at exploring the world of hand painted artwork. It looks allot better than it should ;) with specularity and environment based lighting out of Marmoset, most hand painted work don't have these luxuries. This one wasn't made in blender actually, it was made out of 3ds max, and textured in photoshop.
Hand Painted - Modeled, Unwarpped, and Textured in blender, and rendered with particles in Unity. I love exploring this style, and its so far done rather well on the Unity asset store, placing at second in the melee weapons next to Rilems art work (I am a huge fan, everyone should go check out his work on the asset store under Rilem).
Hand Painted - Made in Blender and Imported into unity, with a small body added for scaling purposes. Just my evening study, I love hand painting stuff, and its a style I need to explore more frequently. I really wanted to push a super super low polycount for this one, It could have been lower, but making art with constraints is what this industry is all about :), this was made with iOS in mind.
zBrush - A bust employing the techniques of Mike Jensen. You can see his methodologies here where the polished and precise chest area conflicts with the organic underlying "Concept Sculpt". Although skeptical at first ... I have found these techniques to be very very powerful, especially when coupled with DynaMesh.
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